In this article, which is the fourth in a series of articles by Infocomm about classroom design standards in higher education, Infocomm talks about classroom equipment preferences. The first article talks about industry standards. The second article talks about campus infrastructure standards. The third article talks about classroom design standards.
This material is loosely based on…
Infocomm has published a special series of articles on classroom design standards in higher education. The first article talks about industry standards. The second article talks about campus infrastructure standards. This is the third article in the series, and it talks about classroom design standards.
So, what are classroom design standards? These are the parts of…
In a special series of articles, Infocomm addresses the issue of classroom standards and provides a comprehensive set of guidelines for universities and other learning institutions to follow, so that they can avoid common mistakes. The articles cover the issue of design from 4 distinct aspects – industry standards, campus infrastructure standards, classroom design standards,…
Creating an infrastructure that enhances the learning process is a pretty complex thing, and a lot of investment, effort, and technology have gone into creating teaching aids that help faculty in creating a rich learning experience. But many schools, universities, and institutions in India still fail to adopt a set of design standards in the…
How about integrating a camera in your classroom or businesses so that the students don't ever have to take notes again? This requires an image capture or camera system, which is used more by the participants of a learning session, than it is by the presenter or faculty conducting it.
WolfVision has introduced a high-quality image…
Classrooms are evolving to meet the changing expectations of students and allow the use of new kinds of multimedia and interactive content that teachers are using to transform the learning experience. The new generation of classrooms is interactive – and needs to be designed to allow for a very smooth transition to interactivity, as and…
As organisations get larger (and more distributed) it becomes virtually impossible to ensure the presence of all key members in different types of important group interactions.
But a new set of videoconferencing and recording technologies make it possible for members to participate in these events from remote locations or by viewing them a later point of…